Augmented Reality consists of a huge range of opportunities and potential to support the issues we’re facing in regards to a lack of quality education around the world. United Nations presented in 2015, 17 goals for a better world by 2030, the global goals is an initiative for sustainable development in the future. Global goal number four states that its focus is to “Ensure inclusive and equitable quality education and promote lifelong learning opportunities for all.” Which is also what this paper is trying accommodate by using the new technology and implement it, in a way that can create applications for learning, for those who don’t have the necessary access to it.
The project will consist of two iterative cyclus, where each of them ends up with a prototype, that can be tested Augmented Reality som platform for læring og uddannelse 3 and further developed. As a necessary stepping stone to do that, it’s vital to include relevant respondents that can contribute to the development and also participate in the actual ideation.
- Iterative designproces
- Grounded Theory
- Rapid prototyping
1st AR prototype
It has been possible to ideate, create and develop two high-fidelity learning tools, that in theory can supplement the lack of quality education we’re facing in the future. In other words, we’re able to conclude that the corporation with involved respondents and working with vital theories as multimedie learning, engagement, learning-by-doing etc., has giving the dissertation enough material to, first create and develop a learning tool, but also provided the thesis with essential and crucial learning objectives, towards optimizing and in the long term, advance in development and usage of the prototypes.
Link to full thesis